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Thread Statistics | Show CCP posts - 17 post(s) |

Luscius Uta
Anomalous Existence Low-Class
204
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Posted - 2016.03.23 09:54:24 -
[1] - Quote
Do FAXes really need 6 high slots? You cannot fit them all reliably with remote assistance modules without sacrificing local tank which was not the case with current triage carriers. I would prefer one of their high slots moved to either a mid or low. They also need a decrease in scale as you currently cannot see the entirety of their hull in station hangar.
Workarounds are not bugfixes.
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Luscius Uta
Anomalous Existence Low-Class
204
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Posted - 2016.03.23 12:12:09 -
[2] - Quote
Lugh Crow-Slave wrote:Luscius Uta wrote:Do FAXes really need 6 high slots? You cannot fit them all reliably with remote assistance modules without sacrificing local tank which was not the case with current triage carriers. I would prefer one of their high slots moved to either a mid or low. They also need a decrease in scale as you currently cannot see the entirety of their hull in station hangar. I can get them all full easily of the gal/minm and only with miner sacrifice on the amarr caldari did need some fitting mods however. Also the carriers stats have not been reballances to accommodate the new changes (like how their thp has not been lowered) so CPU and PG may be changing Not to mention the compact rr mods ate not even seeded yet
Admittedly I tried only with Apostle since it's the only one I can fly, and noticed it doesn't have enough PG to fit 4+1 remote modules and 2 local reppers. Though I suppose that CCP is mimicking logistics cruisers who typically need an ACR rig to be fit properly.
Workarounds are not bugfixes.
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Luscius Uta
Anomalous Existence Low-Class
204
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Posted - 2016.03.24 07:58:26 -
[3] - Quote
Yesterday I warped to CA1 in a heavily tanked Phobos, and got popped almost instantly by a GTFO doomsday. My pod was destroyed as well. Broken much?
Workarounds are not bugfixes.
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Luscius Uta
Anomalous Existence Low-Class
204
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Posted - 2016.03.30 08:13:53 -
[4] - Quote
I noticed that the Capital Ancillary Shield Booster doesn't even require Capital Shield Operation skill, which is not consistent with other capital modules. Also, the T2 25m plate requires only Hull Upgrades I, which in combination with the former issue leads me to believe that skill requirements of new capital modules aren't well thought of or balanced.
Workarounds are not bugfixes.
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Luscius Uta
Anomalous Existence Low-Class
204
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Posted - 2016.03.30 12:30:32 -
[5] - Quote
Kieron VonDeux wrote:Luscius Uta wrote:I noticed that the Capital Ancillary Shield Booster doesn't even require Capital Shield Operation skill, which is not consistent with other capital modules. Also, the T2 25m plate requires only Hull Upgrades I, which in combination with the former issue leads me to believe that skill requirements of new capital modules aren't well thought of or balanced. Placeholder requirements are not release requirements.
Are you implying they will change? Because I would like to know them in advance, so I can decide should I postpone my remap or not.
Workarounds are not bugfixes.
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Luscius Uta
Anomalous Existence Low-Class
204
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Posted - 2016.04.06 07:52:31 -
[6] - Quote
After trying new fighter system for the first time yesterday in a mass test, I can say that the interface confused me a bit. First, there is no indication of what target my fighters are currently shooting (there should be an icon below the selected target, like there is with weapons and drones). Then I would like to know how far they are from selected target, so I can know should I turn on their microwarpdrives or not. And at one moment, fighter interface moved from bottom center of the screen to top left and it took me a bit to find the button to bring in back since it was hidden under neocom. I'm also not enjoying the fact that I had to train new skills to use fighters I could use before. Yes I know that skills are seeded and that we have enough time to train them, but it's still a kick in the nutts for the people who aren't on a good remap in respect to drone skills.
Workarounds are not bugfixes.
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Luscius Uta
Anomalous Existence Low-Class
209
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Posted - 2016.04.13 06:52:09 -
[7] - Quote
Do capital neuts have undocumented reduced effectiveness on ships with signature radius below 8000 m? If not, what their signature radius attribute means? And if yes, it'll mean people will still fit heavy neuts to get rid of stuff like HICs.
Workarounds are not bugfixes.
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Luscius Uta
Anomalous Existence Low-Class
209
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Posted - 2016.04.13 07:10:13 -
[8] - Quote
Lugh Crow-Slave wrote:Luscius Uta wrote:Do capital neuts have undocumented reduced effectiveness on ships with signature radius below 8000 m? If not, what their signature radius attribute means? And if yes, it'll mean people will still fit heavy neuts to get rid of stuff like HICs. What do you mean undocumented? But yes they have a reduced effectiveness the math works the same as with bombs They are not supposed to replace heavy nuets on capitals they are just a new nuet meant to be used against capitals
I mean there's nothing in the module description that implies what the purpose of new signature radius attribute is. Not sure if someone explained it in forum posts previously though, but I haven't read every forum post ever.
Workarounds are not bugfixes.
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Luscius Uta
Anomalous Existence Low-Class
209
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Posted - 2016.04.13 07:33:22 -
[9] - Quote
Because it's a new stat that wasn't associated with this type of module, and why is there no signature radius factor for heavy and medium neuts as well? Doesn't seem only incomprehensive but inconsistent as well.
Workarounds are not bugfixes.
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Luscius Uta
Anomalous Existence Low-Class
211
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Posted - 2016.04.27 09:45:04 -
[10] - Quote
Today I discovered that a burst projector can be activated mid-warp. I somehow doubt this is intentional.
Workarounds are not bugfixes.
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Luscius Uta
Anomalous Existence Low-Class
212
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Posted - 2016.05.02 07:13:57 -
[11] - Quote
Lugh Crow-Slave wrote:Luscius Uta wrote:Kieron VonDeux wrote:Luscius Uta wrote:I noticed that the Capital Ancillary Shield Booster doesn't even require Capital Shield Operation skill, which is not consistent with other capital modules. Also, the T2 25m plate requires only Hull Upgrades I, which in combination with the former issue leads me to believe that skill requirements of new capital modules aren't well thought of or balanced. Placeholder requirements are not release requirements. Are you implying they will change? Because I would like to know them in advance, so I can decide should I postpone my remap or not. no ccp is just going to leave the T2 plate at hull upgrades I 
And that's what they indeed did!
Workarounds are not bugfixes.
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